QUICKTEMPER Unity

2023

About QuickTemper

QuickTemper is an energetic, top-down third-person brawler inspired by Hotline Miami—with a twist. The player must constantly fight enemies to keep their adrenaline levels from dropping to zero. Loosely based on the movie Crank (HyperTension in French), the rule is simple: keep moving, keep fighting, or die trying.

Breakdown

  • Production Period: Developed over the course of one month by a team of three first-year game design students.
  • Position: Game Designer, Level Builder
  • Content: The game features a top-down camera and hand-to-hand combat only. The adrenaline system is central to gameplay: your adrenaline slowly drains over time, and if it hits zero, it's game over. Every time you land a hit, the drain is paused temporarily.
  • Adrenaline system: The real depth comes from the combo system. The more enemies you defeat in a short time frame, the faster your adrenaline increases. Chaining attacks and staying aggressive is key to survival.
  • Power-up system: By maintaining high adrenaline, you can fill a power-up gauge. Once it reaches a certain threshold, you unlock a special ability that can be activated as often as you like—as long as your adrenaline remains above the activation point and the cooldown allows it.


My Contributions

  • Configured the adrenaline system.
  • System documentation.
  • Prototyped new map events.
  • Designed & balanced player's stats and weapon's stats.
  • Testing & Analytics.
  • Prototyped level design in unity.
  • Collider level.
  • Coordinating team's tasks.
  • Communication between design and the programming member.
  • Testings bug & overall gamefeel.