About QuickTemper
QuickTemper is an energetic, top-down third-person brawler inspired by Hotline Miami—with a twist. The player must constantly fight enemies to keep their adrenaline levels from dropping to zero. Loosely based on the movie Crank (HyperTension in French), the rule is simple: keep moving, keep fighting, or die trying.
Breakdown
- Production Period: Developed over the course of one month by a team of three first-year game design students.
- Position: Game Designer, Level Builder
- Content: The game features a top-down camera and hand-to-hand combat only. The adrenaline system is central to gameplay: your adrenaline slowly drains over time, and if it hits zero, it's game over. Every time you land a hit, the drain is paused temporarily.
- Adrenaline system: The real depth comes from the combo system. The more enemies you defeat in a short time frame, the faster your adrenaline increases. Chaining attacks and staying aggressive is key to survival.
- Power-up system: By maintaining high adrenaline, you can fill a power-up gauge. Once it reaches a certain threshold, you unlock a special ability that can be activated as often as you like—as long as your adrenaline remains above the activation point and the cooldown allows it.
My Contributions
- Configured the adrenaline system.
- System documentation.
- Prototyped new map events.
- Designed & balanced player's stats and weapon's stats.
- Testing & Analytics.
- Prototyped level design in unity.
- Collider level.
- Coordinating team's tasks.
- Communication between design and the programming member.
- Testings bug & overall gamefeel.