GAME & NARRATIVE DESIGNER

Video games have always been my passion since I was a child. After graduating with my Computer Science degree, I decided to dedicate the rest of my life to video games, especially Game Design. This led me to complete another degree in Game Design & Video Game Development to make my dream come true. As I like to say: I love cooking (actual cooking, you know), so let me cook—even in the video game industry!

See portfolio

Chat'Y'Ment

ChatYMent UE

Gameplay Designer Level Designer

Global game Jam Game.

Based on the theme "Make Me Laugh," this game revolves around a single, running joke: "Put the cat down."

Can you solve each riddle and uncover all the ridiculous ways to do it?

The Circle

The Circle

Gameplay Designer Level Designer

Second Year Degree Game Project

VR Escape Game

The goal is simple: explore a virtual reality room, solve each riddle, and find a way to escape.

Aede

Neraïa : Echo of the abyss (WIP)

Gameplay Designer Narrative Designer Game Project Manager 3D Environment Artist

Graduation Project

Neraïa : Echo of the abyss is a 3D puzzle game project—a unique puzzle experience based on sound, where your actions shape the environment around you... all set in an underwater universe.

QuickTemper

QuickTemper

Technical Game Designer Level Designer Project Manager

First Year Degree Game Project

QuickTemper is an arcade game in which the player must finish each levels and beat his enemies before his adrenaline run to 0.

The rules are simple, if you do nothing, you lose your adrenaline and die. So go beat the shit of your opponents !

Find_The_Exit

Find The Exit

Technical Game Designer QA Testeur

Global Game Jam Game.

Based on the theme "Bubble," this game invites you to relive the adrenaline-fueled chaos of classic Doom—but with a lighthearted twist: your only weapon is... bubbles. Experience retro-style mayhem where humor meets nostalgia, and every pop counts!

Feed or Starve

Feed or Starve(WIP)

Technical Game Designer UI Designer

Solo Third Year Game Project

A non-combat deckbuilding roguelike centered around concoctions, elemental weather conditions, and hunger management.

It is a perfect blend of Delicious & Dungeon, Potionomics, and Slay the Spire. Navigate through each dungeon by crafting potions using elemental ingredients gathered from previously completed elemental-themed dungeons.

The Last Paquerette

The Last Paquerette

Technical Game Designer Level Designer

First Year Degree Game Project

A tower defense about mecha.

Set your long-range defenses but also you close-combat defenses to protect the only leaving things alive left on earth : Incubated plants